Interactive Nights Out 2

Social Responsibility, Drug and Alcohol Abuse – Ages 12-17

Interactive Nights Out 2

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Purchasing Options:

Teacher's License for group play, class creation, student assessment capability, and much more!

System Requirements:
  • Windows or Mac Operating System
  • DSL or better internet connectivity
  • Flash Player 10+
  • Headphone or Speakers
  • Recommended Browsers: Firefox 2+, Safari 3+, Internet Explorer 7+
  • Intel Pentium 4 1.5GHz, AMD Athlon™ 64 2800+ processor (or equivalent)
  • 256MB of RAM
Learning Points:
  • Drug Abuse
  • Alcohol Abuse
  • Binge Drinking
  • Relationships
  • Socializing
  • Family Issues
  • Peer Pressure
  • Personal Responsibility
  • Conscientious Friendship
  • Honesty
  • Striving Toward Personal Goals

Young adolescents and teens are faced with 'adult' decisions every day. They need your help to make good, educated decisions about alcohol and drugs. As educators with a responsibility to our students, how do we share these messages effectively and keep our kids safe, happy, and healthy?

Through offering a variety of perspectives and a series of choices, Interactive Nights Out 2™ (INO2™) helps 12-17 year-olds make informed decisions about alcohol and other drugs. As the lead characters, your students will virtually attend parties, take road trips, confront the law, address family and peer relationships, and tackle decisions regarding alcohol and other drugs from both a female and male perspective.

In Friday Night (female lead), your students will wake up to the worst 'morning after' feeling that a 16-year-old can imagine, have a best friend that is angry with them, a dog that is dead, a family that's in turmoil, and getting arrested by the police. Each user gets a chance to go back in time and replay your Friday Night. Can your students figure out where they went wrong and make the correct decisions regarding alcohol, marijuana, family, responsibility, and socializing? Will they be able to avoid the damage of a bad 'morning after'?

On the Road (male lead) launches each student user on an overnight field trip accompanied by their girlfriend, their favorite teacher, their out-of-control sister, and a drug dealer. As the night progresses, students will face increasingly difficult decisions regarding alcohol, drugs, and sex. Each choice they make becomes a test of what they are made of and the opportunity to find out what this night's choices have to do with their future?

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